Home » The Church of Vice [v1.0 VIP] [Drakus]

The Church of Vice [v1.0 VIP] [Drakus]

Download for All

Download for Android

  • swipe down to hide the ui
  • swipe left to roll back
  • swipe right to start skipping of text
  • swipe 2x left&right to open the game menu
  • swipe up&down to toggle a small window with memory usage information
  • longpress the save file thumbnail in the save/load screen to delete this slot
Summary
This review is based on author's perspective and actual experience may differ on individual's own preferences.
Good
  • Story - The plot successfully draws players in with its promise of exploring the darker aspects of desire and temptation within a religious setting. However there is a lack of significant choices and the grindy nature of advancing the corruption meter, which can hinder the overall storytelling experience. - 73%
  • Visual - The game's visuals provide a suitable backdrop for the taboo themes it explores. The character designs and environments effectively capture the essence of the narrative, creating an immersive atmosphere for players to engage with. While the art style may not be groundbreaking, it serves its purpose in enhancing the overall thematic elements of the game. - 77%
  • Engagement - Despite the alluring premise, "The Church of Vice" struggles to maintain engagement due to its overly grindy mechanics and lack of meaningful choices. Repetitive sequences and the excessive number of clicks required to progress through the game. The pacing and lack of variety in interactions contribute to a sense of tedium, potentially diminishing the overall enjoyment for those seeking a more dynamic and immersive gameplay experience. - 57%
  • Core Loop - The core loop of the game revolves around corrupting the protagonist through a series of interactions and choices. While the concept holds promise, the execution falls short in providing players with meaningful agency and varied gameplay experiences. The tedious nature of progressing the corruption meter, coupled with limited decision-making opportunities, detracts from the potential depth and replay value of the core loop. - 61%
6.5
Fair
Story - 7
Graphics - 7
Engagement - 5.7
Core Loop - 6.1

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