Home » Fumiko and the Village of Lust [Final] [HotBamboo]

Fumiko and the Village of Lust [Final] [HotBamboo]

Download for Windows/ Linux

  • swipe down to hide the ui
  • swipe left to roll back
  • swipe right to start skipping of text
  • swipe 2x left&right to open the game menu
  • swipe up&down to toggle a small window with memory usage information
  • longpress the save file thumbnail in the save/load screen to delete this slot
Summary
This review is based on author's perspective and actual experience may differ on individual's own preferences.
Good
  • Story - Fumiko and the Village of Lust attempts to weave a narrative that explores dark desires and forbidden pleasures. Unfortunately, it falls short in its execution. The story lacks the necessary build-up, leaving players feeling disoriented and disconnected. The characters themselves fail to inspire believability, further hindering player engagement. - 42%
  • Visual - The visual aspect of the game fares slightly better, albeit with mixed results. The graphics do showcase some effort and attention to detail, but they fail to reach the level of refinement and consistency that we've come to expect from modern games. While certain scenes may offer visually appealing moments, others leave you feeling underwhelmed. - 61%
  • Engagement - Engagement is a crucial aspect of any game, where players find themselves drawn into the experience, eagerly craving more. Sadly, Fumiko and the Village of Lust stumbles on this front as well. There are no choices to be made, forcing players to sit back and watch events unfold without any active involvement. This lack of interactivity leaves players feeling nothing more than a passive observer. - 33%
  • Core Loop - The core loop of a game often determines its replayability value. In the case of Fumiko and the Village of Lust, the absence of choices and limited player agency dampens the potential for multiple playthroughs. The core loop fails to engage players in a meaningful way, resulting in a linear and unvarying experience. - 30%
4.2
Poor
Story - 4.2
Graphics - 6.1
Engagement - 3.3
Core Loop - 3

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